The algorithmic power of Max has shown already many possibilities for creating articulate sonic structures and musical processes.

This chapter is dedicated to thinking algorithmically but with signals. How signals can be used to manipulate each other to produce interesting musical effects.

 

The chapter is organised as follow:

  • Basic signals interactions: actions, motion, trajectories
  • signal and buffers mixe-up: lookup tables and distortion
  • degradations
  • A practical application: a translation to Max from Andy Farnell’s chapter on how to make Bubbles sound